“Skyward Sword was very formulaic and very linear,” says King. It saw a lukewarm reaction from fans, thanks to finicky gameplay and an ultra-linear story that belies the expansive feel of the other games. Still, the game’s popularity has come in peaks and troughs over the years, with interest reaching a nadir in 2011 with the release of the complex Wii game Skyward Sword. Since its debut, the series has had an ardent core fanbase, drawn to its distinctive design hallmarks – in-game worlds defined by verdant landscapes and imaginatively designed creatures – and classic coming-of-age narratives. The game was an instant success, and led to countless sequels over the next three decades. The Legend of Zelda debuted in 1986 with a vibrant, then-groundbreaking action role-playing game for the Nintendo Entertainment System that was designed to feel like, developers said, a “miniature garden that can put inside their drawer”. Anticipation is at fever pitch … The Legend of Zelda: Tears of the Kingdom.
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